Top 10k strings from Danger Mouse in Double Trouble - Review (1984)(Creative Sparks).z80
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1 nce. The result is games sosimple as to bore an eight year old, but equipped with wo 1 h;"Page ";a/h: 1 h;"PRESS A KEY": 1 h;" 48K Only"''" Press 2 or 3 for pages or"'" Hold S for 1 @BB D @bbb 1 ;"DangerMouse from Creative Sparks"'' 1 0erfulgraphics and a sens 1 - Q to Quit": 1 '"Unfortunately, the creative 1 '"Tots are further catered for by using 'tunes' for bullets, whichcause the target to turn and flyoff into the distance (look veryclose!) instead of dying. A Non-violent zap game, whatever next?" 1 '"The usual joysticks will work, but the keys cannot be defined."''"Your grandchildren will love it.": 1 '"DM and Penfold have travelled well from TV to monitor, and thegame has lots of those little touches that so enrich a programvisually. Shame about the plot.": 1 "There are three scenarios, the one pictured involves DM pushingone of four buttons by jumping from one of four positions. The second is a jungle scene with a pit to jump and tree to climb, aided by monkeys. The first is an up/down/shoot extravaganza with monster ducks, bulldozers, etc. as enemies." 1 "Anybody who thinks that Danger Mouse is a kids show is clingingto adulthood with a tenacity bordering on desperation. Like Rocky and Bullwinkle, this show has sophistication not seen on evening TV until Newsnight." 1 "8";"START THE TAPE": 1 sparks at...ah...well anyway, the programmers have apparently been told to write down to theiraudience. The result is games sosimple as to bore an eight year old, but equipped with wonderfulgraphics and a sense of humour." 1 THEN PRESS ANY KEY